Its a pleasing experience to get something on the stores, which are more stricter or unknown. Being said that, it is exciting when something is out of the doors from those stores. It was the same feeling for me when my first Apple store approval has happened.
So the game which was written for iOS devices is modified to fit in all the platforms and released. The original “catch them all” game is ported to all the platforms with the help of OpenFL and HAXE. The name has been changed to “Catch Them All E”, “E” is for everywhere.
First, it was for the Tizen App Store and the wait. Its not much but have to wait for 3 days and finally its approved and available in the Store. Thats such a nice experience and could not have been possible without Joshua.
Well, then I did some modifications and ported it to HTML5. Though, OpenFL directly provides conversion, there are still things to consider while developing for different platforms. This version is available here.
Not too far behind, I ported it to iOS and submitted Apple store. Well it took 7 days and its on the Apple App store too.
I must say, without OpenFL and HAXE I could not have achieved all this.