Sparrow V1.2 is released

This is one of the most stable releases of Sparrow framework, as it is said from its creators. This is very exciting news as there are some very subtle but significant changes happened. One of the features, which I like most is, the position of the pivot point of a texture. Previously one need to put it inside a container, now its just a property setting.
The complete list of updates could be found in its officials blog here.

Posted from WordPress for Android through my “HTC Wildfire”.

Lua : some basics

This is an extension of my last post about Lua. If you have not read that yet, I strongly suggest start from there as a beginner of Lua. On the other hand, if you know the basics of Lua, this post is exactly for you.
Hope you enjoy Lua as I am excited about it. Lets get started.
Commenting in Lua is done by “–” for single line and with “–[[ ]]” for multiline.

-- single line comment
--[[
Multiline comment is
Like this.
]]
print("comments are done, get back to work")

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Lua : My experience with it.

Well, on my journey with mobile development, I picked up Lua for sometime. I am quite impressed with its simplicity and power. If you do not know, Corona SDK provides Lua scripting language to build applications for mobile devices. The popular Angrybirds game utilises the power of Lua.
Basically its a simple language with very minimum number of key words and language syntaxes. Anyone familiar with javascript or actionscript can start jumping into it and be productive from day one. There are variants of the installer for Mac and Windows. Some what I feel Windows installer is the best and has got its own IDE, which is on top of popular SciTE IDE.
There is a complete 2D game engine / framework for Lua named Love. With that one can instantly start creating Lua games. As Lua is simple, so as Love is. But then one gets a whole lot of goodies out of a framework. I would say a must try for any game developer.
There is a nice framework for iPhone, which uses Lua and its called WAX. This also fits Lua’s philosophy as to keep the framework simple and easy. The best part is, once you start coding in WAX, you do not have to think about memory management, which is very important and sometimes most time consuming act, while developing application with ObjectiveC.
Now that I have seen Lua’s power and simplicity, I will try that out more and more and post updates about my experiments. Here are some Lua related links for you to get used to
1. Users, tutorials and more
2. Love : 2D game engine
3. WAX : iOS development framework
4. 2D Engine A 2D game engine (I Have not tried yet)
5. Luxinia 3D game engine (I have not tried yet)
6. Lua Forge Projects, tutorials and more
7. Baja Engine A game engine (I have not tried yet)

With that I think I also have to pick up some engines and start playing with it. Overall, Lua feels just perfect as its simplicity and power. Its portable and lightweight. After all its Opensource and Free.

Enabled mobile update.

Well, must say WordPress is a nice framework if you want a php framework for your content management system. Appart from just a framework, it is a blogging engine and a full blown CMS ( Content managent system ) . I must say, after using its free service for a long time , I started to experiment with the engine and put forward this blog. Now I have just enabled its mobile publishing facility. It is a setting on the administration area, under writing section.
Is not that just wonderful about a free and opensource software.
This post itself I am publishing from my cell phone, just to test and feel the service.

Finally updated the internals of this blog

well, its been a long silence. But better late than never. I have finally updated the base wordpress engine and the plugins to its current available state. I am not saying I will post this update message every time I will update, but this one needs a mention as I have taken log time ignoring this. Partly for ignoring and partly too enthusiastic. But then, i think I am better now to get up and keep going.
I least I am hoping so and wish me luck for the same.

Thank you all for stopping by.

My first iphone game goes opensource

I have recently finished an iphone game. This is written in Sparrow framework. I have decided to make it opensource and so put it up on github at this link. The game is very simple and is licensed under Unlicense. So there is no restriction as to how to use the code. You can use it to make money or what so ever as this licensing does not force you to do anything you do not need to do.
About the game, its a simple game of Mathematics for small kids. There are options for addition, subtraction, multiplication and division. Choose your type to play and go ahead playing it. There is no score, no time limit. The responses are immediate. So one will know whether correct or incorrect answer.
While I am developing on it too. Will love to see what others can do with it. This can be seen as code example for the Sparrow framework as well.